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Third Person Controller - Melee Combat Template

Third Person Controller - Melee Combat Template is probably one of the finest templates available for the fighting games over the asset store. You will fall in love with the features of this Melee Combat Template once you start using it in your projects.  

 Before going into further details we want to say thanks and appreciate the developers of this "Third Person Controller - Melee Combat" who have done a great job and saved probably hundreds of hours of developers. Third Person Controller - Melee Combat Template has what to offer us. Let's look at them one by one.  
 Documentation: Probably the most basic and necessary thing for any asset is the guide to use it and the developers of this template know that very well that's why they have provided a clean, easy to understand and to the point documentation that will help you understand it better and then use it in your project.  
 Easy Setup: You wouldn't have to spend hours and hours just to understand the documentation and then trying to set up and having errors and then searching the solution for them online and being exhausted. Rather, the setup is very easy to do and you will have your characters set up in a matter of minutes.  
 Prefabs: The players being used in example scenes are present as prefabs and you can use them just by dragging and dropping them in your scene. 
 Menus: There are easy to understand menus available in unity and you just need to update the values in them or some time just scroll through the sliders and have your objects set for you.  
 Controls: Well if you are a gamer then you know the most important thing is the controls and the developers of this Third Person Controller - Melee Combat Template know that as well and they have made easy to use, responsive and effective controllers. 
 Cameras: Every fighting game requires at least two cameras. First-person and this person, but guess what? this template has more than that. There are multiple cameras with different angles and you need to try them your self, how they look like.  
 AI: Making a fighting game and not having enemies who chase the player and try to kill him? Yeah, this can't happen, but there should be something to make it happen. I think you need  AI-based enemies. Yes, you have them. There are enemies you can configure it any way you want. You can decide how often they should attack you, from how much distance they can damage you and what weapon they are having. You can customize anything!  
 Spline Moves: You can draw splines where your enemies or your assistants or guard will be marching.  
 Weapons: Wao the most interesting thing that your player would like to know about is weapons. This template has a gun, sword, and other weapons. Go check them and let your players explore them in the game.  
 Examples: What makes something more interesting? Examples right? There are many example scenes that tell what this Third Person Controller - Melee Combat Template is really capable of doing and what you can make using it.  What you can make with it? Well, it's up to you what you want to make. Some of the great games made using this template are Untitled VIP, 
 Blood Waves, 
 Project P Raindrop Tactics, 
 Tides of Existence, 
 Infected Battle Grounds. 
 Go, try the asset and do let us know what you fell about it?

Assets Name: Third Person Controller - Melee Combat Template 
Assets Type: 3D 
Asset Categories: Complete Project 
Required Unity Version: Unity5.5 _ all version, Unity5.6 _ all version, Unity2017_ all version, Unity 2018_all version 

Package Size: 150 MB 

  • Ready made scenes included 
  • Minimal Set Pass Calls 
  • Optimized for Mobile Devices 
  • Create your own game easily 
  • Easy to customize and reuse 
  • Documentation Included 
  • Enemy VS Enemy AI 
  • Humanoid   
  • Easy Waypoint System 
  • Real Time detected auto input type 
  • Compatible with vibration 
  • Direct Lock-on Target 
  • Camera with Camera States   
  • Set Any Rig Model in 30 Seconds 
  • Complete Enemy 3rd Person AI Controller 
  • Root Motion Controller using Rigdbody 

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